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Hackers ' Epoch Cybersecurity Card Game - CLASSIC Edition
$ 10.55
- Description
- Size Guide
Description
Hackers \' Epoch Cybersecurity Card Gameis a tool for teaching students many of the terms associated with threats and vulnerabilities within the scope of Cybersecurity. These cards gamify some aspects of cybersecurity training and provide the educator with a starting point for the discussion of cybersecurity principles with students. As students play the game, they use the cards to build their own network infrastructure and defend it, while attempting to Deceive, Disrupt, Deny, Degrade, or Destroy systems and services belonging to other players. The goal is to add as many systems as possible to one's own infrastructure before the game ends.
The following domains are used within the card game:
Malware
Network Intrusion
Social Engineering
Web Exploitation
SCADA Sabotage
Physical Intrusion
Within those domains, the following cards represent the various threats, vulnerabilities, and mitigations:
Advance Persistent Threat
Antivirus
Backup Power
Blackout
Botnet
Cross-Site Request Forgery
Deceive and Disrupt
Degrade and Destroy
Denial of Service
Drive-By Download
Encryption
Footprinting (Reconnaissance)
Hacktivist
Infiltrator
Infrastructure Upgrade
Lockdown
Man in the Middle
Network Breach
Password Cracking
Phishing
Port Scan
Ransomware
Reimage
Replay
Session Hijacking
Spam Filter
Spear Phishing
Spoofing
Switch Attack
Trojan Horse
Unforeseen Circumstance
Upgrade and Patch
Validation
Viral Worm
War Driving
Zero Day